lightweight and flexible research platform
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments (Mini-RTS, Capture the Flag and Tower Defense). Mini-RTS, as a miniature version of StarCraft, captures key game dynamics and runs at 165K frame-per-second (FPS) on a laptop. When coupled with modern reinforcement learning methods, the system can train a full-game bot against built-in AIs end-to-end in one day with 6 CPUs and 1 GPU. In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C++-based game environments like ALE. Using ELF, we thoroughly explore training parameters and show that a network with Leaky ReLU and Batch Normalization coupled with long-horizon training and progressive curriculum beats the rule-based built-in AI more than 70% of the time in the full game of Mini-RTS. Strong performance is also achieved on the other two games. In game replays, we show our agents learn interesting strategies.
Reviews: ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
The main proposal of the paper is a real-time strategy simulator specifically designed for reinforcement learning purposes. The paper presents with several details the architecture of the simulator, along with how gaming is done on it and some experimentations with the software with some RL techniques implemented in the software. Although I think there are good values in making with software for research, I don't think that NIPS is the right forum for presenting technical papers on them. Machine Learning Open Source Software (MLOSS) track from JMLR or relevant workshop are much relevant for that. And in the current case, a publication in the IEEE Computational Intelligence and Games (IEEE-CIG) conference might be a much better fit.
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Tian, Yuandong, Gong, Qucheng, Shang, Wenling, Wu, Yuxin, Zitnick, C. Lawrence
In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments (Mini-RTS, Capture the Flag and Tower Defense). Mini-RTS, as a miniature version of StarCraft, captures key game dynamics and runs at 165K frame-per-second (FPS) on a laptop. When coupled with modern reinforcement learning methods, the system can train a full-game bot against built-in AIs end-to-end in one day with 6 CPUs and 1 GPU. In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C -based game environments like ALE.